
#JUST CAUSE 2 PC REVIEWS FREE#
He's also free to base jump off of absolutely anything, and raining death from above is possible in nearly any situation.Īfter the things I've just described, my previous statement about "forgettable action" may seem contradictory. Aside from simply slowing falls after jumping out of planes, this bit of silk also acts as a makeshift mode of transportation-by "slingshotting" himself forward with the grapple, Rico can take to the skies and glide (or climb) over terrain at will.
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Able to deploy at a moment's notice and infinitely re-usable, the chute gives the player license to commit ludicrous acts without fear of any repercussions. The hook is a license for madness, but in conjunction with Rico's magic parachute, the formula becomes truly golden. Able to attach to any surface with a range and accuracy that's perfectly absurd, players can accomplish just about anything that they can imagine with it -whether it's pulling snipers down from perches, dragging enemies behind moving vehicles, or catapulting up to a helicopter in flight and tossing the pilot out, this handy tool does it all. Better than Bionic Commando's wire (both original and revamped), better than the hook in Lost Planet, eclipsing Spider-Man's web ability and achieving something several orders of magnitude more potent than Link's Hookshot, the grapple in Just Cause 2 is both incredibly versatile and incredibly entertaining. Getting back to the good, Just Cause 2 can boast the best grappling hook I've ever seen. As someone not prone to exploring every inch of territory for trivial collectibles, the only thing the actual size of Panau added for me was too much travel time. Massive to the point of requiring several minutes of flight to get to some places, once the "wow" factor dims, it's hard to miss that there's not much happening in the too-vast expanses between missions. On the other hand, as wondrous as it is, there's precious little rationale for making the territory so enormously, ridiculously large. Every few minutes, I found myself surprised by the incredibly beautiful environmental work and obvious attention to minutiae that must have been absolutely painstaking to realize. It's not often that graphics can make me stop and stare dumbly in wonder, but the artists responsible for the island's snowy, mist-covered peaks, its stinging sunset deserts, its lush jungles, and the thousands of small touches that bring it all to life should pat themselves on the back and take the next year off -I can say with confidence that I've never seen anything quite like it. Starting with the biggest element, the work Avalanche has done in creating Panau is jaw-dropping. It all feels extremely familiar and wouldn't be noteworthy except for three things that define the Just Cause 2 experience: Rico's grappling hook, his parachute, and the island itself. Players choose from a variety of available missions to progress the campaign, and when not occupied with those, the game's world is open to exploration, free-form havoc-wreaking, and icon collecting. From a design perspective, the game is built on the standard open-world formula that's been in use since it came barreling to the forefront with Grand Theft Auto III. The scripted action is about as memorable as the characters. In fact, I found it difficult to remember the story at all since Rico barely has a personality, and the other characters don't fare any better. The plot tries to tell the story of a dictator and three factions trying to wrest control from him, but none of it amounts to much.
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A valiant effort was certainly made here, but thanks to a few misguided decisions in key areas, its full potential ends up sabotaged.Ĭoming four years after the first, Just Cause 2 sends special operative Rico Rodriguez to the fictional island of Panau to do… something.


WTF Falling 10,000 feet and grappling towards the ground for safety.Ī perfect example of a title that starts with a bang and ends with a tired, worn-out groan of exhaustion, Just Cause 2 from Avalanche Studios should have everything it needs to be a top-tier blockbuster-plenty of action, great looks, and lots of opportunity for players to get crazy. LOW The sheer number of missions to finish before credits roll. HIGH Insane chopper-to-chopper grappling hook action.
